Simulation
Overview (short introduction to the method):
The simulation game experience is a model of reality in which the potential exists for players to test boundaries and discover facets of themselves they never knew before. The better the game design, the better players are able to connect simulated actions and decisions to their everyday experiences in order to build a knowledge base of behavioural skills. Also simulation games provide opportunities to practice new behaviours and attitudes in a non-threatening, non-judgemental setting.
Objectives:
Simulation games are practically designed to facilitate group development and understanding of differences.
Group size:
varies
Time:
varies
Materials:
varies
Skills and Competences :
Expected outcomes :
There are several benefits to using simulation games to facilitate workplace learning (e.g. for cross-cultural communication, for preparing for change, etc.). First, employees learn critical thinking skills that better prepare them to rationally plan future strategies as well as spontaneously realise the consequences of their decisions. Second, employees also learn to apply the theories and models explored in the simulated situation to real-world situations.
Instructions:
Simulation as a learning method can have a greater impact when it is accompanied by a maximum amount of emotional involvement and adequate processing time, and takes place in a safe environment.
Three points are particularly important to achieve this:
1) The dissemination of new ideas, principles, or concepts (defined as "content");
2) An opportunity to apply content in an experiential environment (defined as "experience");
3) Debriefing as to the result of actions taken and the relationship between performance at each stage of the simulation.
What was the experience, what was learned and what can be made better relating to daily realities.
There are many different ways of structuring a simulation game, indeed many different outcomes. The following elements are most common:
1. Setting: This includes the physical atmosphere, the group’s motivation and how well they are known to each other. It useful to note that the choice of the content determines the setting of the game.
2. Content and purpose: every game has a purpose and content. The facilitator must ensure this is clear and explicit to the players. In most cases the content and purpose reflects an everyday reality.
3. Rules: these are usually known as ground rules, they are particularly important to guide the communication and definition of roles. It is also a guide for the facilitator of the game.
4. Timing: it is determined by the content and purpose.
Resources
Intercultural learning T-Kit
https://pjp-eu.coe.int/documents/1017981/1667917/tkit4.pdf/1e4f2f12-6448-4950-b0fd-5f4c94da38e2